Why IL2CPP increases ANR percent ?

When we change Scripting backend from Mono to IL2CPP that increase our Anr (Android not response) level above bad threshold of Google Play Store. We made tests and hight ANR level it’s il2cpp influence. Tested in unity 2018.2.6 and 2018.3.4. So what we can do with it?

@AlexanderChechuga Could you please provide logs that contains issue with il2cpp? I am struggling with similar issue.