The full exception message :
MissingReferenceException: The object of type ‘GameObject’ has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
GenerateWalls+d__12.MoveNext () (at Assets/Scripts/GenerateWalls.cs:84)
Line 84 is :
objectToScale.transform.localScale = Vector3.Lerp(startingScale, scaleTo, (elapsedTime / seconds));
objectToScale is not null but I’m getting the exception on this line.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenerateWalls : MonoBehaviour
{
public GameObject gameObjectToRaise;
public float duration;
public Vector3 raiseAmount;
public bool go = false;
public Color[] colors = new Color[4];
public bool randomColors = false;
private GameObject objtoraise;
private GameObject[] walls;
private bool scaleOver = false;
private void Start()
{
Init();
ColorWalls();
// The z Axis must be minimum 1 or any value above 0 could be also 0.1f
// but it's better to keep it minimum as 1 by default.
if (raiseAmount.z < 1)
{
raiseAmount.z = 1f;
}
if (go)
{
StartCoroutine(ScaleOverSeconds(objtoraise, new Vector3(raiseAmount.x, raiseAmount.y,
raiseAmount.z), duration));
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
//if (scaleOver)
//{
if (objtoraise != null)
{
if (raiseAmount.z < 1)
{
raiseAmount.z = 1f;
}
StopCoroutine("ScaleOverSeconds");
Destroy(objtoraise);
Init();
ColorWalls();
StartCoroutine(ScaleOverSeconds(objtoraise, new Vector3(raiseAmount.x, raiseAmount.y,
raiseAmount.z), duration));
scaleOver = false;
//}
}
}
}
private void Init()
{
objtoraise = Instantiate(gameObjectToRaise);
objtoraise.name = "Walls";
walls = GameObject.FindGameObjectsWithTag("Wall");
}
public IEnumerator ScaleOverSeconds(GameObject objectToScale, Vector3 scaleTo, float seconds)
{
if (objectToScale != null)
{
float elapsedTime = 0;
Vector3 startingScale = objectToScale.transform.localScale;
while (elapsedTime < seconds)
{
objectToScale.transform.localScale = Vector3.Lerp(startingScale, scaleTo, (elapsedTime / seconds));
elapsedTime += Time.deltaTime;
yield return new WaitForEndOfFrame();
}
objectToScale.transform.localScale = scaleTo;
scaleOver = true;
}
}
private void ColorWalls()
{
for (int i = 0; i < walls.Length; i++)
{
if (randomColors)
{
walls[i].transform.GetChild(0).GetComponent<Renderer>().material.color
= GetRandomColour32();
}
else
{
walls[i].transform.GetChild(0).GetComponent<Renderer>().material.color = colors[i];
}
}
}
private Color32 GetRandomColour32()
{
//using Color32
return new Color32(
(byte)UnityEngine.Random.Range(0, 255), //Red
(byte)UnityEngine.Random.Range(0, 255), //Green
(byte)UnityEngine.Random.Range(0, 255), //Blue
255 //Alpha (transparency)
);
}
}