Why image has different pixel resolution in Hololens


I’m working on application, where small UI.Images are displayed with small textures 32x32 pixels. It is very important to display each pixel properly.

When I’m trying to launch the application in Unity everything is perfect - Image.Sprite consists of 32x32 pixels.

Image in Unity:

While deployed to Hololens, the Image has worse quality and resolution changes to 16x16 pixels.

Image in Hololens:

The question is how to obtain texture displayed in 32x32 pixels quality on Hololens device?

Have you checked the QualitySettings of your project ? Usually for better performance it is recommended to stick with lower levels but if accuracy is what you’re looking for you can bump the level a little higher.