why would one EVER install the OpenXR plugin AND the Oculus plugin in the same project? If I only intend to use OpenXR, for both PC and Android (headset) builds, does also installing the Oculus XR plugin enable “other stuff” to become available? docs are scant on this idea. (headset = Meta Quest 3) I see example code with both plugins installed, all the time, can’t figure it out.
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