I am using this line of code to Instantiate audio clip from the resources folder
private var Music01 : AudioClip;
// and then in start
Music01 = Instantiate(Resources.Load("Music/Game01" , AudioClip));
the music plays fine in unity but when building on device the music does not play, worked in unity 3.1 but not in 3.2.
only when removing the Instantiate the music plays fine.
Music01 = Resources.Load("Music/Game01" , AudioClip);
Am i doing something wrong in the code or this is a bug?