Why interactivecloth not support in unity3.4 [B]ios[/B]?

Hello all,

Why InteractiveCloth not support in unity3.4 ios ?

its support in unity3.3 ios.

any idea or solution ?

How to use InteractiveCloth in ios?

Thanks

The reason its not supported is that iOS is 10-100 times to slow to have it running and get more than 3FPS
Its already very taxing on the desktop as you might have realized.

You can not reasonably get interactive cloth on iOS, the normal way to do it is have the clothing bone animated for the skeleton to which you attach it for example

Well some Mesh Deformations are possible. Something like Twist and bend and so on. That works on mobiles, as long as you don´t overshoot with vertices. Have a look at “Megafiers” in the asset store for example.

@marjan, mesh deformations are absolutely possible. What the OP asked about was interactive cloth. Having an interactive object is a whole different world than doing some simple vert movements based on some equation.

The Megafiers that I’ve seen don’t involve Physics computations for each individual vertex.
It’s one thing, performance-wise, to modify the mesh based on a simple mathematical formula.
It’s a whole other can of worms to then perform physics collision calculations for each individual vertex against all others and any external colliders.

@Ntero, jeeze man, did you read my brain and post at the exact same second that I did?!?

I know, but may be he can fake around with it, as the ruple modifier or whatever the name is could simulate wind on some textile objects.

its one thing to sin animate a flag using a vertex shader, thats trivial. but its a whole different story to have the material physically interact with a collider, thats a massive amount of raycasts / sphere casts you need to do and a lot of verlet physics update on the cloth mesh …