Why iOS build's volume is so high?

When make ios build, Why iOS build’s volume is so high? than android build?

for example, my game’s ios build is 500mb, whileas android build is 50~100mb

because unity make as xcode build?

final build’s volume on iphone is similar with android?

To find the iOS build size: Open the Xcode project, Archive it, then click on ‘estimate build size’ (or some similar text, I don’t have it open right now)

And also check out asset sizes from Editor log, you might find some assets that are compressed on Android, but uncompressed on iOS
http://docs.unity3d.com/Documentation/Images/manual/ReducingFilesize-0.jpg