Built character in Blender, exported as .fbx, character appears in the Model tab (I change the import scale to 1, as I build in Blender with 1 unit = 1 meter), I’m able to build a character rig and then the character does not appear in the Animations tab.
If I switch the preview model to ‘Unity Model’, I’m able to see a character - standing about three character heights off the ground.
As far as I can see, I’ve removed any keys that might be affecting the character’s vertical positioning in Blender.
I’m under a very tight deadline, this character is important and I’m afraid I’m losing my mind. Does anybody know what in hell is going on?
(Pictured below - the position of my character before pressing play, and the position the character immediately jumps to on pressing play. Again, I can’t see that there’s anything in the animation/rig setup that could be causing this)