My player character uses an Alpha-Cutoff-Diffuse shader to render, and the glow from the Image Effects/Glow is getting drawn on top of the player character.
Is there a way to alter the Alpha-Cutoff shader so that the glow won’t show through it?
Shader "Custom/Alpha Cut Off"
{
Properties
{
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
}
SubShader
{
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
LOD 200
CGPROGRAM
#pragma surface surf Lambert alphatest:_Cutoff
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Transparent/Cutout/VertexLit"
}
[4802-glow+through.jpg|4802]