Why is "ArgumentNullException: Value cannot be null" at UnityEngine.Rendering.CommandBufferPool.Get () [0x00000] in <00000000000000000000000000000

It is happen to android platform runtime
this is stack.

E Unity   : ArgumentNullException: Value cannot be null.
E Unity   : Parameter name: _unity_self
E Unity   :   at UnityEngine.Rendering.CommandBufferPool.Get () [0x00000] in <00000000000000000000000000000000>:0
E Unity   :   at UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) [0x00000] in <00000000000000000000000000000000>:0
E Unity   :   at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData cameraData, System.Boolean anyPostProcessingEnabled) [0x00000] in <00000000000000000000000000000000>:0
E Unity   :   at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) [0x00000] in <00000000000000000000000000000000>:0
E Unity   :   at UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext