var introTime = 15.0;
Debug.Log( introTime + " // " + audio.isPlaying ); // Prints “15.0 // false”
audio.PlayScheduled(introTime);
Debug.Log( introTime + " // " + audio.isPlaying ); // Prints “15.0 // true”
I’m trying to use PlayScheduled but it doesn’t seem to be working. Shouldn’t PlayScheduled not begin playing the audio for 15 seconds? Instead it begins playing immediately.