I imported a 2d Blender FBX to Unity 2d.
Blender:
I tried rotating, scaling and adding a Mesh Renderer and Material and it does not become visible.
Unity:
How do I fix this?
I imported a 2d Blender FBX to Unity 2d.
Blender:
I tried rotating, scaling and adding a Mesh Renderer and Material and it does not become visible.
Unity:
You need to add a MeshFilter Component to the “L and R Arrow v2” GameObject to let the MeshRenderer know what mesh to display. This means you will also need to assign a mesh to the MeshFilter once it is added.
Thank You!