I know it’s SUPPOSED to increase the speed by increasing delta time. But I haven’t added a delta time multiplier to any of the moving objects in the project. So it shouldn’t speed them up. Yet it is speeding everything up. Explanation?
Time.deltaTime
is read-only. Time.timeScale
is how you speed things up or slow them down, as it adds a multiplier to deltaTime
.
If you want to avoid certain things speeding up, implement unscaledDeltaTime
where appropriate. Various animated things may also have settings to use unscaled time.