Why is changing Time.timeScale speeding up my project?

I know it’s SUPPOSED to increase the speed by increasing delta time. But I haven’t added a delta time multiplier to any of the moving objects in the project. So it shouldn’t speed them up. Yet it is speeding everything up. Explanation?

Time.deltaTime is read-only. Time.timeScale is how you speed things up or slow them down, as it adds a multiplier to deltaTime.

If you want to avoid certain things speeding up, implement unscaledDeltaTime where appropriate. Various animated things may also have settings to use unscaled time.