Create a new scene, verify that Y is going Up when moving positively, X is going right when moving positively.
I am getting pretty infuriated with every 3D object and 2D texture I import being 100% reversed.
I created a basic 3D shape in 3dx max. I am 100% certain that it is laying flat on the “ground” (imagine a piece of wood on the ground, or something). When I import it into Unity, Unity automatically sets its X rotation to -90.
#1. If I set its X rotation to 0, the object is now standing up vertically… wtf? #2 The Y axis is flipped by 180 degrees… wtf!!!
If I import a .png, it is rotated 180 degrees and I must set the tiling to -1 for x and y.
seriously, what software do you use to export your model in FBX ? make sure you export to 2014 or more recent fbx file format. Older file format may export differently i have experience strange stuff with older file version. Some software threat Z axis differently and it may be just that.
now for the PNG being rotated, it’s a first ! but if you put -1 in X tiling it won’t rotate it, it will mirror it. So does your image rotate or get mirrored ? both case is strange, but let’s start by the fact.
I was using straight .max objects. I tried FBX with the same result. I am using the 3ds max 2016 so its FBX 2014 format. I don’t understand… why does Unity set its Y rotation to -90 and why is it flipped.
For the PNG, I create a standard plane in Unity and then drag a PNG on to it. It is upsidedown!! (Also as a side note, it is insanely dull compared to my actual image - there’s so much contrast missing… ugh!!!)
image being dull may just be linear VS gamma color range problem. Make sur it import correctly and set your player to be in linear space. for your upside/down thing i have no idea. I would suggest to reinstall, but I feel it won’t do anything.
does thing in scene appear the same in play mode ?