For some reason you can go trigger happy and kill the enemy.
var TheDammage : int = 50;
var Distance : float;
var MaxDistance : float = 1.5;
var TheAnimator : Animator;
var DammageDelay : float = .6;
function Update ()
{
if (Input.GetButtonDown("Fire1"))
{
AttackDammage();
}
}
function AttackDammage()
{
yield WaitForSeconds(DammageDelay);
var hit : RaycastHit;
var ray = Camera.main.ScreenPointToRay(Vector3(Screen.width/2, Screen.height/2, 0));
if (Physics.Raycast (ray, hit))
{
Distance = hit.distance;
if (Distance < MaxDistance)
{
hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
yield WaitForSeconds(1);
}
}