At the start of my Unity Android game I load all prefabs via addressables:
When I deploy directly to my Android device via Unity, this takes about 10s.
When I instead build an app bundle, upload it to Google Play and then install it on the same device, prefab loading takes over 3 minutes.
What could be causing this?
Here are my Android build settings when I create an .aab. The only difference is the “Build App Bundle (Google Play)” checkbox: