Why is material tiling is very different on some of my objects?

Hi

I’ve created some materials that should be applied on different objects. But the tiling is way of on some objects. I did read several threads about it, but they are mostly talking about different object scales. My objects all have the same scale (1) and are also about the same size.

Here’s a screenshot of the problem:

All objects are created in blender and exported and imported in the same way. As you can see, the tiling difference is so big that I wonder differences in object size can be the problem.

It’s about how the UV is unwrapped

The way the texture is mapped to the surface of the mesh is determined by the mesh’s UV coordinates. You need to unwrap the object in Blender and edit the UV coordinates according to how you want the texture to look.

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Thanks both of you. Looks like I didn’t really grasp the UV concept. Learned a lot today and it was actually quite easy to fix with ProBuilder.

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