I have a strange mesh issue whereby it seems to be transparent when viewed from 1side, but disappears and appears transparent if viewed from the opposite side. To understand this better please view the attached image
The shader itself is opaque so I am guessing my mesh is at fault. How can this be fixed?
Unity’s default shaders improve performance by culling the back of polygons. If you want both sides to render in Unity then use a shader with Cull Off set.