Why is Monodevelop displaying a strange hierarchy in its Solution panel?

I am following along with the BurgZergArcade HealthBar 1/2 tutorial on Youtube and when Petey opens up Monodevelop his Solution hierarchy is minimal and as you’d expect.


Click for larger image @ Picassa

When I open Monodevelop I have a strange hierarchy:


Click for larger image @ Picassa

Why are all those Assembly… categories showing up when I do not even see them in my project folder?

UPDATE

So I started over with a new project named Hack and Slash and when I got to the point of opening Monodevelop I looked in the Solution pad and found my PlayerHealth.cs script located under Assembly-CSharp > Assets > Scripts where one would expect it. Still why it is showing up under Assembly-CSharp and not under Solution Hack and Slash?

Here is the screenshot:

Click for larger image @ Picassa

Also I should mention that when I created the MMO project I imported a few more assets that were not included in the Standard Asset package (some Pro assets and firstpersonshooter asset). I believe that is why extra categories were created in the MMO Solution hierarchy in Monodevelop. Here is a side by side comparison of the two project folders:

MMO Project Folder

Hack and Slash Project Folder

I wouldn’t worry about it, he was probably using an older version of Unity and/or Monodevelop when he was doing the tutorials. My latest projects all show the various projects with the “Assembly-” prefix.

As long as your scripts are running in Unity, you should be fine. :slight_smile: