I have a gameObject that I am giving an angular Velocity. The angularDrag is set to 0. The friction is set to 0.
Why is the gameObject slowing down. Why won’t the angular Velocity increment. It seems to remain the same speed each time.
gameObject.rigidbody.angularVelocity.y+=50;
gameObject.rigidbody.collider.material.staticFriction=0;
gameObject.rigidbody.collider.material.dynamicFriction=0;
gameObject.collider.material.frictionCombine=PhysicMaterialCombine.Minimum;