Ok heres what I did.
I’m importing an FBX model from which I converted from Blender.
What I did was created an animation that scales the cylinder figure taller.
But for some reason when I export it to Unity3d the animation doesn’t want to play.
I don’t get it.
I see the animation exported to Unity but it just wont play it.
I’d appreciate the help. I’d like to keep moving in this project.
Srki94
2
Use Shape Keys if you are deforming mesh.
This is an example :
Create some object in Blender
In properties editor go to object data icon
Click “+” in “Shape keys” box, two times
Click on key 1 and set it’s value to 100
Go to Edit mode and scale your model, or deform mesh
Go back to Object mode and once you return value to 0, you will see your mesh deform.
Once you make desired effect you want, pull that model in Unity and you will see new “Skinned mesh renderer” in the inspector.
You can simply use it’s values to see the deform you saw in blender and you can also animate it through Unity’s animation window.
For more info see : http://wiki.blender.org/index.php/Doc:2.6/Manual/Animation/Techs/Shape/Shape_Keys