Why is my Camera following in a Choppy way even with Time.deltaTime?

Hey There!
As you can tell I´ve got a problem with my Camera in Unity. It´s following my player but in a really Choppy way (Always kinda behind and then jumping to the player). I tried using Time.deltaTime but for some reason the camera then changes it´s position and gets under the player and the choppy movement still stays. I tried with “FixedUpdate” and “LastUpdate” but these didnt work either! I´ve done the same in another project where I didnt use any assets but only a simple cube and everything worked fine. Now I`m doing a tutorial of Unity with assets of a car.

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I would move the camera using LateUpdate. This way makes sure your transforms are updated, before it tries to move your camera.