I have a little sidescrolling camera powered by iTween, very simple in it’s scripting - however I’ve noticed that once I actually start my character, the camera “sticks” in place for five-ten seconds before snapping to and following the character. The character is being moved through physics with a velocity-powered launch.
using UnityEngine;
using System.Collections;
public class CameraFollow : MonoBehaviour {
public Transform target;
// Update is called once per frame
void FixedUpdate () {
float cowX = target.position.x + 2;
float cameraZ = transform.position.z;
float cowY = target.position.y;
Vector3 move = new Vector3(cowX, cowY, cameraZ);
iTween.MoveUpdate(gameObject, move, 0.0f);
}
}