I imported an animation from 3DS Max (with Y-up checked) into Unity and the running animation plays correctly in the Inspector. The animation is NOT in-place and is intended to use root motion.
But when I choose the Pelvis as the root transform for my Humanoid, my character snaps 90 degrees on the Y axis and 90 degrees on the X axis. So he basically turns to its left and running vertically indefinitely.
What could’ve gone wrong in my import settings?
My pelvis is a child of the hip controller (root transform: hip_ctrl/pelvis_bone), not sure if this would cause a problem.