Hi guys,
Another noob question from me. I’ve imported a range of characters as .psb file prefabs, then I unpacked them in order to animate them in a slightly older way rather than use the new bones system. So Unity created the sprite sheet for these and the sprite sheets all look good to me, and each layer itself is correct in the sprite sheet.
However, the overall characters (not their sprite components) have wildly different pivot points. In the attached image you can see the character ‘Galah’ with his overall rigidbody selected. I’ve included in the screenshot his name in the hierarchy so that you can see I have the overall character selected, not a part parented to it, and what I have for him in the inspector:
You can see the pivot point is no where near him. And for contrast, here is what it looks like when I click on one of the actual sprite parts - looks much better because I know how to use the sprite sheet to control that:
Why is my pivot point so off? It’s playing havoc with my drag and drop function that I’m trying to make on these characters.
I’ve looked back at my original .psb files and there’s no weird empty space there, nor does there seem to be a weird empty space that the sprite sheet is creating… I assume I have messed up something simple…
Thanks for any help you can give me!