Hi all,
I made a mesh in Maya to import into Unity. What I want to do with it is use it as a particle emitter. I’ve done this several times with no problem but today Unity broke my mesh up into different components, even though they’re combined and merged in Maya. Any idea why this is and what I can do to fix it? (you can ignore snowman2 and 3, they were attempts using different export settings, and neither of them came over properly either)