Using Unity 4.0.0f7
I have a simple .ma file with an object rotating. Only the y-axis rotation is keyed. There is only one object in the scene.
I import the animation by setting the ‘Animation Type’ to generic. I made an animator controller with one default state, my rotation animation.
When I hit play, the GameObject moves to the origin and performs the animation. Of course, I’d like it to stay in place. What am I doing wrong?
(I can get this to work with the ‘Legacy’ animation type, but I’d like to use mecanim’s state machine capability)