Why is my graph quad output not additive if i see it from a far

Do you have any idea why the vfx graph is seen differently in the scene and the camera. Namely the brightness in the in-game camera is dependent on the distance from the vfx graph, while in the scene it is not. The vfx graph is additive so with a lot of particles it affects the look a lot Quad output, additive, culling of, indirect draw. Forward renderer URP


The bigger the distance the bigger the difference

What if you disable post processing on the scene, is it the same or different?