Hi,
i am creating a HDRP scene. It seems to be very shiney on the right side. Anybody has an idea how to fix that?
It’s probably a combination of two things.
- The position/type/intensity etc of the light
- The material on the surface
You can try changing the light parameters in the Inspector. You can also add a material to the surface with has Metallic = 0, Smoothness=0, Specular Highlights = off