Why is my mesh dark in the distance?

Hello,

I have a model that consists out of multiple meshes. Those meshes look the same. The only point is that when loaded in the game they are lighted different. The meshes in the distance are much darker, en when walking to them the light changes, but they do never look the same as the first two meshes? All the models are static, and the lightning is baked.

Some screenshots for clarification:


Thanks,

Sven

How do they look unbaked? And did you bake them in Unity?

Yes, I’ve baked them. But as you can see on the screenshot there is difference in the lightning of the model

That’s not an answer on my first question nor on my second question.

Do you have any dynamic shadowing?

I am seeing an issue now where meshs just past the shadow distance are acting as in shadow. But then farther away have no shadows which I would expect.