Why is my model leaning to the right and how do I fix it?

I am new to this and I am using Ellen from Unity: 3D Game Kit Lite | Tutorials | Unity Asset Store

I changed her from generic to humanoid and now her run animation is leaning towards the right.

Ex 1: https://i.ibb.co/hLddrQV/image.png
Ex 2: https://i.ibb.co/yW1s7zM/image.png
Skeleton/Rig: https://i.ibb.co/s56TgYT/image.png

I do see some import animation error:

Note: Activate translation DOF on avatar to improve retargeting quality.

'Ellen_Spine' has translation animation that will be discarded.

'Ellen_Chest' has translation animation that will be discarded.

'Ellen_UpperChest' has translation animation that will be discarded.

'Ellen_Left_UpperLeg' has scale animation that will be discarded.

'Ellen_Left_LowerLeg' has scale animation that will be discarded.

If these are the cause, where do I fix this? Am I fixing the model file or the animation file?

Have you set root motion node to root? I had a similar issue and doing that resolved it.