The bones only appear when I drag the model to my scene. They’re also missing if I make my GameObject into a prefab.


I got the character model from Mixamo if that affects anything.
Thank you.
The bones only appear when I drag the model to my scene. They’re also missing if I make my GameObject into a prefab.


I got the character model from Mixamo if that affects anything.
Thank you.
Because that’s how it is.
You may be looking at limitations of Unity’s prefabs. They can’t show hierarchical information at present while in project view but will in future. It’s still there, just not shown in the project view, for prefabs.
Also another reason why you can have a different amount of bones on display is down to https://docs.unity3d.com/Manual/FBXImporter-Rig.html (Read “Optimize Game Object” section).
No.
I had figured it out a while back, but didn’t update this post. I was surprised to see this suddenly today. Thank you though, hippocoder.
It was bumped by an incredibly unhelpful reply so I wanted to add some value.