Why is my object tilting when moving?

Hello. I am using addRelativeForce to control a rectangle collider. However, it tilts whenever it is supposed to only move forward. How do I prevent this?

var forwardMoveAmount = -30; //Sets forward  speed.
var turnForce = 2; //Sets turning speed.
var canDrive = 0;//Sets up ground detection (For now, works with all objects)

function Start () 
{ 
	rigidbody.centerOfMass = Vector3 (0, 0, 0);//Keeps object upright. 
}

function OnCollisionEnter (col : Collision)
{
	canDrive = 1;//Gives player control entering on ground.
	if (col.gameObject.name == "GoingUp")//Check if on a jump pad.
    {
        rigidbody.velocity = (Vector3.up * 30);//Makes player fly upwards. 
	}
}
function OnCollisionStay (col : Collision)//Gives player control on ground.
{
	canDrive = 1;
}


function OnCollisionExit (col : Collision)//Removes player control off ground
{
	canDrive = 0;
}

function Update () {

	var forwardMoveAmount = Input.GetAxis("Vertical") * forwardMoveAmount * canDrive;//Get input, multiplies it by movement amount and if the player can drive. 
	var turnForce = Input.GetAxis("Horizontal") * turnForce;//Get input and multiplies it by turnFroce
	transform.Rotate (0,turnForce * canDrive,0);//Rotates if canDrive is not 0
	rigidbody.AddRelativeForce (Vector3.right * forwardMoveAmount);//Applies relative force to object to move it
}

Here is my whole player code in case it helps. Apologies if its a bit unprofessional, I’m quite new to unity.

You can prevent the rigidbody from rotating by setting its Freeze Rotation parameter in the Inspector tab.

The friction of the ground was rubbing on the collider. Sorry for necroposting, but someone helped me over on reddit. Thanks though!