Why is my physics explosive when I load objects in Start?

When I load physics objects (blocks, rigid bodies with box colliders) dynamically from XML in a mono behaviour's Start method, the objects seem to explode when the scene is loaded. When reloading the objects (from a button), they come in fine; no explosive forces.

What can I do to make my objects behave at the beginning?

Edit: Tried to set the positions in the instantiate method as suggested below, but it did not work.

This effect could happen when physics objects are instantiated at the same position at the same time (and transformed later).