My pixel art looks fine in the scene view. But in game view, the lines appear thick and thinner in the wrong places. The pixel edges are only 1 pixel wide. I put the mouse cursor on the line for scale.
Image 1 has the line appearing thinner. And image 2 has the line appearing thicker. How do I fix this?
I found the fix for me. I don’t quite understand how it works entirely, but this video helped me learn how to correct it. I’ll leave a link here in case anyone else has trouble with this issue as well.
Pixel Perfect Camera
Ok I fixed it entirely for me. It turns out, all I had to do was to download the Pixel Perfect Camera package. Then I simply added the Pixel Perfect Camera component onto the camera object and it works perfectly. Now the pixels are scaled properly.
I learned it from this video and he explains how it works.