Hello I’m trying to make a 3D game with pixel art textures, but, for some reason, it’s looking streched. I’m
already using point as filter mode and none for compression. Also, there are some parts of the texture that should be transparent, but it isn’t.
How to report your problem productively in the Unity3D forums:
This is the bare minimum of information to report:
- what you want
- what you tried
- what you expected to happen
- what actually happened, log output, variable values, and especially any errors you see
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