Hi, when ever the player character is running into the enemy and their colliders touch, the player starts sliding of in a different direction. I have a rigidbody attached with gravity and iskinematic disabled and i freezed the rotation on all aixs, and its not the code because when the player dies i disable the movement but the character still sliding. When I enable the isKinematic then it stops the sliding before they touch but then the player can walk through walls and stuff.
I was thinking if the player get super close to the enemy collider then enable isKinematic, but then what if the player is really close to a wall at the same time, they’ll just be able to pass through it. I dont know whats causing it to slide, I also tried reducing the size of the collider but it still does the same thing.
I’m using a capsule collider for my character
Thanks!