I have a pit my player is falling down, but hes sticking to the walls despite having a 0 friction material on my walls and my player.
How can i over come this so that he falls to his death in a dramatic and spectacular fashion?
I have a pit my player is falling down, but hes sticking to the walls despite having a 0 friction material on my walls and my player.
How can i over come this so that he falls to his death in a dramatic and spectacular fashion?
Epoch! Is the player’s Rigidbody perhaps falling asleep when he’s stuck against the wall? You can fiddle with the sleep settings on the Rigidbody, such as preventing him from going to sleep, which is quite common to do with the player himself since he’s important.
Tried that and it didnt help.
My player has a capsule collider 2D and the wall is box collider 2D
it seems to only be affected a few centimeters down, like up to my players waist, then after that he falls without getting stuck lol!!!
better off using an edge collider? trying it now
Perhaps a circle collider, or two of them top and bottom? Or three, top bottom and middle?
What does the player weigh, have you tried to make the player heavier?
LOL worked it out, i had attached a punch collider which is meant to only appear when a punch is performed. It was getting stuck on the wall collider. Idiot, but thanks guys, you still taught me some things!