My character moves on it’s own which is what it is meant to do. I make it do that by doing this:
rb2D.velocity = new Vector2(0, speed);
rb2D is the rigidbody and well it is not a stutter that is noticeable just a slight stutter. Is there any way I could prevent this? I don’t want to use the addForce(); because it just gets faster over time which is not what I want. I want a constant force without this stuttering. If there isn’t a fix it’s ok because it’s not a major thing but it has annoyed me a bit so that’s why I’m posting here.
Thanks for the help!