I’ve been trying to create an asset pack and of course I need all of my objects to be prefabs but importing from blender they are not prefabs, and for the life of me I cannot figure out how I’m supposed to make them into prefabs, when I try the new prefab is wholly reliant on whether or not the original import object still exists (if I delete it the prefab is now invisible)
Does anyone know what I need to do differently or has a video that can show me how to properly change these import objects to prefabs.
Thanks
You don’t change assets into prefabs.
You make prefabs out of assets.
This is fundamental Unity workflow, so get very familiar with it.
The simplest way to make a prefab out of an asset is to make a blank scene, drag the asset into the scene, then drag it back to the project window. Voila. Prefab made.
Obviously if you’re making prefabs you want to do more than that to actually add value at the prefab level.
If you are not adding any value at the prefab level, don’t make the prefabs, just leave the original asset files. You’re just adding needless complexity and anyone can just use the asset to make the own prefab instantly.