I have a completely empty project (apart from a unity urp basic scene setup and plane), but no matter what I try, I can’t get it to go above 72-73fps. For reference,
I’m using URP with the “medium” quality setting. default lights in the scene, no shadows, no anything.
Every frame has a range of 12 to 18 milliseconds when compared to the unity profile. I need to know why the frame took longer than expected to finish.
When I check the profiling window, I don’t see any clear details for the frame drop for the empty scene. Please review the profile data or attached images and let me know why the execution time is increased by the frames.
EmptyProjectCameraView.zip (27.0 MB)
If there is anything that needs to be updated in my project environment or elsewhere. Please provide guidance so that each frame level is reached in less than 13.8 ms.
Thanks!
Details :
Unity Version: 6.0.1
Device: Quest-2