When I use assetbundles, all my render textures are just white on mobile, but seems fine on Windows standalone. Anyone have any idea? I’m using 2021.3.22f and URP.
AssetBundles are target-dependent. The same bundle can NEVER be used for more than one platform, eg, the one for iOS is different from Android is different from Windows is different from WebGL, etc.
Yes, I build the bundles for each platform.
Bumping, still can’t figure it out.