Basically I have a ball being pushed around (forward, back and up) via forces on mouse clicks. Whenever the ball is at a higher speed and bounces off any terrain, it doesn’t roll in reaction to the collision, it only rolls from the terrain at lower speeds, when the ball isn’t bouncing off the terrain. Is there a problem with my settings or is it just the way Unity works?
I’ve made a video showcasing the problem in action as well as the settings for everything relevant (ball, physics material and physics settings).