Why is my scene creating so many lightmaps

I am having an issue with a scene where I just want to render a single dual lightmap for the whole scene but when I bake I get 197 lightmaps which makes the overall unity pack much larger then I want it to be. I am having a hard time figuring out what is causing this. I tested out a simple scene with a plane and a couple primitive objects. I thought it might be an issue of doing bake scene vs bake selected, but both options gave me a single dual light map on the simple scene. Does anyone have an idea what might be going on?


Aha so I figured out what was going on. I was baking out a rather large scene and still had my resolution at 50. I didn’t quite understand that the resolution is the number of texels per unit, so the number of lightmaps is related to the overall dimensions of the meshes in the scene.