Why is my Skinned mesh not 1 draw call? (It has been UV mapped and has one material)

How can I make the character only have one draw call? At the moment it takes up 19 draw calls - one for each part of the model.

As the title says, it’s only one UV mapped texture so why is it not one draw call?

Thanks in advance for any help you can give.

Unity Answers thread with same question: http://answers.unity3d.com/questions/58104/why-is-my-skinned-mesh-not-1-draw-call-it-has-been-uv-mapped-and-is-using-one-m

Have you removed all of the history from the model before importing it? Deleted all of the transform / group histoory so it is the only mesh in the hierarchy?