How can I make the character only have one draw call? At the moment it takes up 19 draw calls - one for each part of the model.
As the title says, it's only one UV mapped texture so why is it not one draw call?
Thanks in advance for any help you can give.
Unity forums thread on same issue; http://forum.unity3d.com/threads/88790-Why-is-my-Skinned-mesh-not-1-draw-call-(It-has-been-UV-mapped-and-has-one-material)?p=573897#post573897