Why is my sphere passing through my capsule instead of colliding?

Not sure if I’m overlooking something really simple or misunderstanding how this should work, but in the process of teaching myself Unity basics, I’m having an issue with my sphere passing through my capsule, despite both having colliders and my sphere having a rigidbody. Here is an image of both colliders’ settings, an image of the only script effecting either object, and a video link showing the error I’m talking about. Obvious to everyone I’m sure, the ball is suppose to hit and then bounce from the paddle, not pass through.

Also, I’m sure there are better, more efficient ways to handle what I’m doing than the code I’m using, but I’ve just picked Unity up and know next to nothing about it yet.

Thanks.
Link to Video

16744-colliders.jpg
16745-gamescripts.jpg

Both colliders require a rigidbody as both are moving…

Yeah, any object that has a collider and that moves MUST have a rigidbody.

You’d want the paddle’s rigidbody to be kinematic (so it doesn’t drop under gravity), and I think you’d want to use Rigidbody.MovePosition() to move it, rather than setting its transform position directly.