Not sure if I’m overlooking something simple or misunderstanding how this should work, but despite my sphere and capsule both having colliders and my sphere being a rigidbody, it’s still passing through my capsule rather than colliding with it. Here are some images showing my capsule collider settings, sphere collider settings, the only script file I have effecting these two objects, and a link to a video showing the error. Obvious to all I’m sure, it’s suppose to hit the paddle, not pass through.
because they are Trigger
if collider is a trigger it won’t work as a collider but as a event function that can be writen with script
and what’s the proplem with newbies they all seem to want to post pictures of codes instead of posting the code?, …
How about that transform.Translate?
To make colliders work properly you should use AddForce or MovePosition.
Translate can teleport colliders through each other.