I created a new UI canvas for my game, but it seems flipped.
In Unity, the canvas is looked upon from the back, and all the text is mirrored (left is right, and right is left).
The units for buttons inside the canvas are negative, so if I want to move a button to the right, I have to use a negative X value. Same with the Y axis. To move something down, I have to use negative Y values. This makes positioning very clumsy.
When I run the game, the canvas displays correctly! So why is it mirrored in the editor?