Why is my UI offset by 0.5?

I’m doing a world space 3d perspective UI. I’ve looked at one of the drag and drop examples, converted it to worldspace, and shrunk it down by a factor of 10 (so that the canvas is 10 meters in front of the camera instead of 100).

However I now get something that looks like this:

I’m not sure where this is coming from as for example one of my panels just looks like this:

I thought it might be something to do with the anchors or the pivot, but zeroing those out didnt fix the issue either.

So doing the exact same thing in a new project yields no problems… so something on my project level is causing this?

Checking “Use Direct3d 11” on Player Settings seems to fix it. Is this considered a bug or?

Yes, it’s a bug.

On another thread they said they are aware of it.

What beta are you on? This bug is fixed in beta 21.